約 3,322,857 件
https://w.atwiki.jp/cohstatsjp/pages/305.html
Vehicle Schwimmwagen Type 128 Contents 1 Schwimmwagen Type 128 Veterancy 2Info 3Tactics 4Built From 4.1 Panzer Elite Headquarters 5Doctrinal Abilities 6Vehicle Abilities 6.1 Vehicle Cover Schwimmwagen Type 128 Health 90 Max Speed 7.5 Sight 55 Cost 165 Acceleration 14 Detection 30/10 Time 25 Deceleration 9 Hotkey W Population 1 Rotation 120 Target Type sdkfz_22x Upkeep 2.688 Crush Human False Critical Type supply_truck Crush Mode None Rear Damage Enabled true Schwimmwagen Type 128 Veterancy [Expand][Hide] Received Damage Received Accuracy Maximum Speed Maximum Health 0.9 0.9 1.15 1.15 8 Vet-Exp Received Damage Received Accuracy Maximum Speed Maximum Health 0.95 0.95 1.05 1.15 22 Vet-Exp Received Damage Received Accuracy Maximum Speed Maximum Health 0.95 0.95 1.05 1.15 38 Vet-Exp Info The Panzer Elite Schwimmwagen Type 128 (Not to be confused with the Type 166 for Wehrmacht) is an alternative unit introduced in Tales of Valor. It can be chosen to swap in place with the Kettenkrad. The Schwimmwagen Type 128 is identical to the Kettenkrad, with the exception of having different abilities and being able to travel through water terrain faster. Like the Kettenkrad, it can gain one of three abilities, depending on the doctrine chosen. Scorched Earth grants the Incendiary Trap ability, Luftwaffe grants the Mark Target ability, and Tank Destroyer grants the Mine Drop ability. Incendiary Traps are incendiary mines that can be laid quickly by the Schwimmwagen. It costs 15 munitions and is only triggered by enemy infantry. When it explodes, it creates a large area of flames that deal damage over time. The damage is statistically identical to a single Incendiary Mortar round. Mark Target reveals the target, even through the fog of war, and increases its received accuracy by x1.2, for a duration of 20 seconds. Mine Drop drops a normal mine, and it costs more munitions than normal (35 vs 25). Schwimmwagens of both varieties suffer less movement speed penalties when travelling through water terrain, as they have a 0.8 (80%) modifier compared to 0.3 (30%) for most vehicles. Tactics The Schwimmwagen Type 128, like the Kettenkrad, has no weapons and is used mainly for capturing points and reconnaissance. Incendiary Trap can be used as anti-infantry mines. Since they are incendiary-based, they should be placed in spots where enemy infantry is likely to stand around in. For example, near resource points, or the entrances of buildings, where the flames can spread out toward the garrison and still damage them. Mark Target has a very short 10 second cooldown time and should be used as much as possible if the Schwimmwagen is on reconnaissance duties. This ability is handy for tracking or killing units, including camouflaged ones like Snipers, as it makes it easier to find and destroy them with other units. While Mine Drop costs more munitions than normal, the Schwimmwagen can take advantage of its speed to find hot spots as needed, in addition to being able to lay down the mines very quickly. Built From Panzer Elite Headquarters [Expand][Hide] Health 1500 Target Type building Cost 500 Critical Type panel_building Time 61 Hotkey Effects Deploy Pioneers and escalate Battle Phases to call in additional Reinforcements. ?ESeeStructure Panzer Elite Headquartersfor details. Doctrinal Abilities Ability Mark Target Ability Schwimmwagen Mine Drop Ability Incendiary Trap Vehicle Abilities Vehicle Cover [Expand][Hide] Cost Activation always_on Duration _ Target tp_any Recharge 0 Hotkey Effects $0 no key ?ESeeAbility Vehicle Coverfor details. Retrieved from http //coh-stats.com/Vehicle Schwimmwagen_Type_128
https://w.atwiki.jp/litmas/pages/40.html
タイプ:炎 特性:Burning Body(Has as chance to burn target when attacked) 攻撃を受けた時相手を火傷状態にする事がある 弱点:水 飛行 抵抗:炎 草 悪 毒 Alchemandrと共に繁殖させるとLavasif(Dragoonishの進化前)が生まれる事がある。 Lv 技名 タイプ 威力 分類 CD 解説 1 Fire Strike 炎 80 Special Attack - 通常攻撃 5 Stronge ノーマル - Status 3 turn 自身のDEFを一段階上昇 18 Burn 炎 50 Special Attack 1 turn 3ターンの間相手を火傷状態にする事がある 32 Crush ノーマル 80 Physical Attack 1 turn 相手の動きを止めることがある。命中精度が少し悪い ノーマル攻撃 ○:草 悪 △:飛行 鋼 炎タイプ攻撃 ○:草 地面 △:水 炎 電気 DEFが高い特徴をもつモンスター。 素早さはあまり高くはないのでCrushの追加効果に期待するのはやめておこう。 経験値入手の条件は【技をだす】あるいは【HPの変動】なので このBurning Bodyで火傷にし、モンスターを入れ替えるなどで火傷ダメージのみで倒しても Borbequeには経験値が入らない。 その為、レべリングのお供に便利。 名前
https://w.atwiki.jp/feenal/pages/147.html
The Ascendant Council The Ascendant Council 概要 Abilities Phase1 - Ignacious FeludiusBurning Blood Heart of Ice Ignacious AbilitiesFlame Torrent Inferno Leap + Inferno Rush Aegis of Flame Rising Flames Feludius AbilitiesHydrolance Water Bomb Glaciate Abilities Phase2 - Terresta ArionTerrestra AbilitiesHarden Skin Eruption Gravity Well Quake Arion AbilitiesCall Winds Lightning Rod→Chain Lightning Disperse→Lightning Blast Thundershock Abilities Phase 3 - Elementium MonstrosityLava Seed Liquid Ice Electric Instability Gravity Crush StrategyPhase 1 Phase 2 Phase 3 概要 4体のCouncilがいて、 Phase1→2体 Phase2→2体 Phase3→4体全部が合体したもの と戦うことになる。 Phase3のHealthは Phase1-2で戦うCouncil4体の残りHPの合計値。 Phase1→2、2→3への切り替えはその時戦っているCouncilのどちらか片方のHPが25%を切ると行われるので、両方削ってからPhaseを進めなければならない。 Abilities Phase1 - Ignacious Feludius Burning Blood Heart of Ice Phase1の間に定期的に使われるDebuff。 周囲のプレイヤーに段々増えていくDoTダメージを与え続けるが、同時に Fire/Frost属性のダメージを強化していく効果もある。 Dispellを即座に行うか、少しだけ待つかはRaidによる。 Ignacious Abilities Flame Torrent 正面コーン型の強烈なAE。Tank以外正面に立たないこと。 Inferno Leap + Inferno Rush 誰かにランダムで突っ込んでダメージ+チャージ軌道上に火を残す。火が出現する際、軌道上に立っているとノックバック。 Aegis of Flame インタラプト無効、100万ダメージ吸収のシールド。 これを張ると同時に下のRising Flameの詠唱を開始する。 Rising Flames Channeling型AE Dot。インタラプト可能。インタラプトするためにはAegis of Flameを解除しなければならない。 Feludius Abilities Hydrolance ランダムで誰かに大ダメージ。最大ダメージは100kを超えるので、低Healthなプレイヤーに当たると1shotもありうる。 インタラプト可能。 Water Bomb 大量の爆弾をばら撒き、着弾点から周囲6yardにダメージ+25% SnareのDebuffをつける。 Debuffは Ignaciousのチャージで出現する火に突っ込むと消える。 Glaciate 詠唱三秒で全プレイヤーにAEダメージ。離れれば離れるほどダメージは減少する。 これを使われたときにWater BomdのDebuffがつきっぱなしだと10秒のスタン + 100000ダメージのDotがおまけでつく。 Abilities Phase2 - Terresta Arion Terrestra Abilities Harden Skin ダメージ50%吸収 + 攻撃力倍化のBuff。 十分なダメージが与えられた場合、このバリアは砕け散ってTerrestraはダメージを受ける。 ダメージ吸収量は恐らく10-Normalで500kか650k Eruption ランダムで一人 + 周囲4yardのプレイヤーに大ダメージ。Armorを無視する。 Gravity Well ランダムな場所に重力を発生させる。触れると吸い込まれ、小さいダメージを受ける。更にGroundedのDebuffを2分間得る。 Quake 直撃すると即死。GroundedのDebuffがあるとダメージ増加、Swirling WindsのDebuffがあると無効化。 Arion Abilities Call Winds 竜巻を呼ぶ。触れると7000ダメージを受け、Swirling WindsのDebuffを2分間得る。 Lightning Rod→Chain Lightning Rodをぶつけられたプレイヤーに対してChain Lightningを撃つ。 Disperse→Lightning Blast 部屋のどこかにランダムテレポートし、その後Tankに対して大ダメージを与えるLightning Blastを詠唱する。 Thundershock 直撃で即死。GroundedのDebuffがあるとダメージが大きく軽減される。 概要 こいつらもちゃんと両方削る。 Quake→Thundershockで順番固定なので、竜巻に突っ込む→Quake避ける→重力の塊に突っ込む →Thunershock避ける→竜巻につっこむの繰り返し。 Lightning Rodを食らった場合、Chain Lightningが飛んで来るのでレイドから離れる。 Abilities Phase 3 - Elementium Monstrosity Lava Seed フロア全体に爆弾が落ちてくる。複数食らわないように各自避ける。 Liquid Ice Void Areaが発生する。ボスが近くにいると段々大きくなっていくので、 発生したらちょっと引っ張る。 Electric Instability ランダムで数人がダメージを喰らい続ける。段々痛くなるので実質Soft Enrage Timer。 Gravity Crush ランダムで誰か一人を空中に拘束し、6秒間で72/108%(10/25)のダメージを与える。 効果が切れると地面に落とされる。 Strategy Phase 1 基本的に定点でTankしてTank n Spank。Ignaciousの正面AEを食らうと軽く即死できるので、必ず外側を向ける。 注意するべき能力はIgnaciousのバリア+AEと、FeludiusのWater Bomb + Glaciate・Hydrolance。 バリア+AEは剥がして止める。Water Bombは食らったら即座に火に突っ込んで消去する。Hydrolanceは可能な限りのインタラプトをする。 Phase 3の事を考えて、必ず両者のHealthを25%以下にしてPhase 2に切り替えること。 Phase 2 Phase 2になるとTerrestaとArionが前触れ無く出現する。Tankは即座にキャッチすること。 このPhaseで注意しなければならないのは、ArionのLightning Rod + Chain Lightningと、Quake Thundershockである。 全員Power AuraにLightning Rodを登録し、食らってしまったら直ちに部屋外側に走りこんでChain Lightningを一人で受ける。 Quake/Thundershockについては、飛んでくる順番が完全固定なのでP2開始後「竜巻に突っ込む→Quake避ける→重力の塊に突っ込む →Thunershock避ける→竜巻につっこむ→」の繰り返し。 よくあるミスは「次にQuake(Thundershock)がくるのでSwirling Wind(Grounded)もらって待機してたら足元に出てきたGlavity(竜巻)食らってDebuff切り替わって死んだ」というもの。 どちらも出現時には前触れがあるので、気をつけて回避すること。 この二体も、やはり25%ギリギリまで削ってPhase 3に入る必要がある。 Phase 3 Burndown Fight。 爆弾が降ってきたり、地面にVoidがでるものの、回避は容易。問題はElectric InstabilityとGravity Crushのダメージ。 Phase1/2でしっかり削れているかどうかと、Phase3のDPS/HPSが肝。当然Lust/Heroism/TimeWarpはここで使用する。
https://w.atwiki.jp/gamemusicbest100/pages/6149.html
Monaco What's Yours Is Mine 機種:PC, 360 作・編曲者:Austin Wintory 開発・発売元:Pocketwatch Games 発売年:2013 概要 見下ろし型のステルスアクション。 変装やセキュリティシステムへのハッキング等を駆使して、侵入場所から特定のアイテムを盗んだり、囚われた仲間を救出してからマップを脱出するとクリアとなる。 『風ノ旅ビト』等の作品でしられるAustin Wintory氏が音楽を担当。 全編にわたるピアノソロのBGMは、サイレント映画でよく使用されていたラグタイムを目指して作曲された。 収録曲(サウンドトラック順) 曲名 作・編曲者 補足 順位 What's Yours Is Mine Austin Wintory Prison Life Hijack at the Hairpin Foreign Affairs Liquidity Manoir Moucharder Turf War Le Port De La Condamine Centre Hospitalier False Teeth The Devil's Trick Discothéque Rouge Quartier Diamant Pearls Before Swine Casino De Monte Carlo Hôtel De Monaco Can't Resist (feat. Laura Vall) サウンドトラック Monaco What's Yours Is Mine OFFICIAL TRAILER
https://w.atwiki.jp/cohstatsjp/pages/245.html
Vehicle M4 Sherman Contents 1 M4 Sherman Veterancy 2 Tactics 3 History 4 Built From 4.1 Tank Depot 5 Company Abilities 5.1 Field Repairs 5.2 Allied War Machine 6 Vehicle Abilities 6.1 Sherman Smoke Shell 6.2 Sherman Mineclearing 7 Vehicle Upgrades 7.1 M1A1C 76mm Gun 7.2 Defensive Smoke Screen 7.3 M2HB .50 cal Sherman 7.4 Crab Mine Flail 8 Vehicle Weapons 8.1 75mm Sherman 8.2 76mm Sherman 8.3 30 Cal Coaxial MG 8.4 30 Cal Hull MG 8.5 M2HB Turret MG M4 Sherman Health 636 Max Speed 5.2 Sight 35 Cost 42090 Acceleration 1.6 Detection 0/0 Time 55 Deceleration 4 Hotkey S Population 8 Rotation 35 Target Type armour_sherman Upkeep 13.824 Crush Human true Critical Type armour Crush Mode crush_medium Rear Damage Enabled true M4 Sherman Veterancy [Expand][Hide] Maximum Speed 1.25 14 Vet-Exp Penetration 1.5 28 Vet-Exp Damage 1.25 42 Vet-Exp Tactics The Sherman isn’t total rubbish, but it’s no Tiger either this is the key point to keep it mind. While it can take more hits then most light vehicles it will still die quickly in direct battle with enemy Anti-tank units. AT guns are a particular bane as the Sherman lacks the range or power to destroy them quickly or the armor to really tank hits while flanking. Add to this the fact that any player worth his salt probably has shreks nearby to cover said AT gun and this makes charging even more ill advised in most cases. While it’s true of all tanks it’s more so with the Sherman then most, tanks are not disposal they cost allot and if all you do with the Sherman is blindly rush the enemy force an infantry squad or two to fall back and then get blown up it was a waste of money. To break even you need to kill at least 3 or 4 infantry squads or defeat another tank or several light vehicles. The key to using a Sherman is combined arms and tactics while a PE or Wehr player might be able to mass up tanks and vehicles and steam roll his way to victory massing Sherman’s is not really a viable tactic against anything besides AI. (And even then it can turn into a disaster if they mass AT guns which they’re sometimes want to do.) Sherman’s once upgraded with there 76mm can be counted on to counter pretty much anything at or below Panzer 4 level reasonably well it won’t be a curb stomp but with any sort of support they can compete on an even level and win. On that noted the 76mm is VITAL if you intend to attempt to fight tanks with your Sherman the 75mm is utterly inadequate for anything heavier then a Puma. The 76mm won’t turn the Sherman into a Firefly, but it’ll at least give it a pretty even shake against Panzer 4s and Stugs. The cost has been reduced now and I normally try to get the 76mm after my second Sherman, sometimes my first if it looks like I have a fuel advantage and he isn’t fielding allot of vehicles. That said I normally don’t get it before the first Sherman as getting the first real tank out can be a game winner if you beat his armor so I like to try and get at least one tank out first. However even with the 76mm gun things like Panthers, King Tigers, and Tank Destroyers require supporting arms or some luck and skill. The first and golden rule when using Sherman’s is simple, ALWAYS try to flank. Unless flanking involves driving into a field of AT guns and garrisoned panzershreks a Sherman should never try to fight anything head on. The Sherman is fast with good turret rotation and with the right terrain and good micro it can often maneuver around the enemy getting in more shots on his weaker flank armor then it takes in turn. Having several Sherman’s helps three of them with the rest of my army in other units is my preferred end game set up on most medium sized (2vs.2 or 3vs.3) maps. One of the Sherman’s should charge and dance around the enemy trying to draw his attention the other two should hold at a distance but separated a bit from each other with this set up you can normally always expect to be landing some rear armor hits. AT guns can be used to replace the other Shermans earlier in the game (and supplement it later), but these will reduce the mobility of the entire formation. If possible massed armor battles ought to be avoid focused fire takes down Sherman’s at a fairly frightful rate since most hits from any serious AT weapon are going to penetrate and do damage. If possible you ought to try and use the Sherman’s superior speed to draw enemies into ambushes or at least break up the order of there formation so picking them off is easier. How you use your Sherman’s also varies a bit by Doctrine Armored Armored used to be able to truly spam Sherman’s since war machine meant any losses simply rolled right back to the front, but War Machine has now been nerfed into oblivion and in practice the armored docs Sherman’s aren’t really anymore expendable then others. Armored also used to be able to count on a pair of heavy Pershing tanks for some muscle. The Pershing didn’t get nerfed, but you can only have one and while useful this is a serious hit to this docs armored spearheads. Faster tank production is fairly useless as if you have decent macro you shouldn’t be running the kind of surplus that would allow for rapid production of multiple tanks to begin with, field repair isn’t suck but its expensive and you gain it at the cost of any off map support to break up entrenched AT defenses. Calliopes used to be great, but got nerfed to there point the scatter so much they’re basically useless unless they’re so close the enemy can shot at them, and even then they sometimes managed to miss they also lost there main gun. A recent patch slightly rebuffed them, but they’re still pretty much a joke compared to what they once where. You also have no ranged infantry AT when playing armored while sticky bombs aren’t bad they still cost munitions. Bazooka shells don’t and the later can be fired from the cover of a building or sandbags instead of forcing you to run onto often exposed ground to basically hurl a grenade at a tank. This can be a serious downside when trying to use combined arms against enemy tanks. Infantry The infantry doctrine has some good stuff for the Sherman user Rangers are hands down some of the best units to have supporting your Sherman’s there fire up ability allows them to charge down AT guns or flank tanks easily and with SMG and Bazookas they can do serious damage to either. They presence of a serious infantry threat also often forces the enemy to invest it counters instead of massing up to hard counter the Sherman’s. Artillery strikes are costly but a great way to break up some annoying AT guns, late game a single howitzer can serve much the same purpose on smaller maps. Really though if you’re taking this Doctrine we all know you’re taking it for the Rangers… and you know what that’s hardly a bad reason at all. As mentioned rangers work great in support of almost anything and by themselves are nearly worth the pick. Airborne Though you might not think it Airborne actually works well with armor it has a number of powers and units that prove rather nice to have when trying to use armor. Paratroopers have AT weapons though the Recoilless rifles set up can be a nuisance it was improved in a recent patch there reinforce cost was also reduced making them much more viable they can reinforce anywhere which can be a great help supporting armor on the attack in enemy controlled areas, they also vet up considerably faster then Rangers. On the downside they don’t fight infantry all that well and are much weaker in close combat then SMG armed rangers. Airborne also offers air dropped AT guns these can be a god send when confronted by unexpected enemy armor and can allow instant flanking by simply para dropping in behind enemy tanks. You’ll also have a ready supply of anywhere reinforceable paras to re-man them if they’re killed in most cases. The other side of the tree also offers some nice options too strafing runs and bombing runs can both be used to attack AT guns and the later can soften up enemy armor before you move in on it as well. Scouting passes can be nice before moving into a choke point as well and to avoid nasty ambushes. Supply drops used to be awesome, but the new MP cost makes them so-so if you’re running a big MP surplus the extra fuel and munitions can be nice, but it’s rare you have such a surplus and aren’t already winning handily anyway. Overall the Sherman is a fairly adaptable and useful tank and as the only real option in terms of true armor available to a US commander you’re going to use it so you best know how to use it well. If Pak 38 s or any other deadly AT emplacement is giving you trouble, fire a smoke round at it. It won t be able to hit you with smoke blocking it s view, giving a great opportunity to flank. History The M4 Sherman medium tank was the first truly successful tank design produced by the US in WWII, and remained in use right to the end of the war. Intended for assaulting infantry and exploiting breakthroughs, it was highly mobile and its M3 75mm gun fire an effective high explosive warhead. Against other tanks it proved capable of defeating the Panzer III and IV tanks it faced in North Africa, though struggled against the heavier Tiger I. At the time of the Normandy invasion, many were up-armored, granting them more protection than the Panzer IV H medium tank it often faced. These up-armoured models usually carried the new M1 76mm gun, which had substantially better penetration, and could even punch through the front of a Panther or Tiger I at short range. The M4 Sherman in Company of Heroes is an up-armoured M4A3 model, given its performance against the Panzer IV H tank of the Wehrmacht faction. Built From Tank Depot [Expand][Hide] Health 775 Target Type building Cost 35090 Critical Type building Time 165 Hotkey T Effects Primary Tank Production Structure. Deploys M10 s, M4 Shermans as well as Sherman Crocodiles. Also contains upgrades for the M4 Sherman. ESee Structure Tank Depot for details. Company Abilities Field Repairs [Expand][Hide] Cost 150 Activation timed Duration 20 Target tp_any Recharge 45 Hotkey Effects Crews will Repair their own Vehicles automatically. ESee Ability Field Repairs for details. Allied War Machine [Expand][Hide] Cost 200 Activation timed Duration 30 Target tp_any Recharge 90 Hotkey Effects Replaces up to 2 destroyed Allied tanks with a new Tank for a period of time. ESee Ability Allied War Machine for details. Vehicle Abilities Sherman Smoke Shell [Expand][Hide] Cost 50 Activation timed Duration 29 Target tp_entity_and_position Recharge 45 Hotkey S Effects A Smoke Round is fired from the vehicle, temporarily masking itself or targets. ESee Ability Sherman Smoke Shell for details. Sherman Mineclearing [Expand][Hide] Cost Activation toggle Duration 3 Target tp_any Recharge 0 Hotkey M Effects When engaged, the Sherman Crab attachment can safely explode Mines. ESee Ability Sherman Mineclearing for details. Vehicle Upgrades M1A1C 76mm Gun [Expand][Hide] Cost 20050 Time 45 Hotkey U Effects M4 Shermans are upgraded with the more powerful M1A1C 76mm gun. The weapon trades area effect high explosive for increased armor penetration. ESee Upgrade M1A1C 76mm Gun for details. Defensive Smoke Screen [Expand][Hide] Cost 15025 Time 45 Hotkey N Effects Equip your M4 Sherman s with Smoke Canisters to create Defensive Smoke Screens. ESee Upgrade Defensive Smoke Screen for details. M2HB .50 cal Sherman [Expand][Hide] Cost 75 Time 20 Hotkey U Effects Equip the M4 Sherman with a M2HB .50 cal Machine Gun. ESee Upgrade M2HB .50 cal Sherman for details. Crab Mine Flail [Expand][Hide] Cost 75 Time 30 Hotkey C Effects Equip the M4 Sherman with the Crab Mine Flail. Destroys Enemy Mines when deployed. ESee Upgrade Crab Mine Flail for details. Vehicle Weapons 75mm Sherman [Expand][Hide] Weapon 75mm Sherman See Weapon 75mm Sherman for details. 76mm Sherman [Expand][Hide] Weapon 76mm Sherman See Weapon 76mm Sherman for details. 30 Cal Coaxial MG [Expand][Hide] Weapon 30 Cal Coaxial MG See Weapon 30 Cal Coaxial MG for details. 30 Cal Hull MG [Expand][Hide] Weapon 30 Cal Hull MG See Weapon 30 Cal Hull MG for details. M2HB Turret MG [Expand][Hide] Weapon M2HB Turret MG See Weapon M2HB Turret MG for details. Retrieved from http //coh-stats.com/Vehicle M4_Sherman
https://w.atwiki.jp/japanesehiphop/pages/1361.html
for ROCKASEN,BBH ・ANALOG [SINGLE] 2015 BUSHMIND'S SPECIAL 7INCH FROM SWEET TALKING [WORKS] 2006 BLOCKPAIN(white) - STRUGGLE FOR PRIDE BLOCKPAIN - STRUGGLE FOR PRIDE 2013 JEWELS - ERA 2014 6 COFFIN(promo) - MIKRIS TOFU RECIPES - tofubeats 2018 VIVID - CAMPANELLA 2020 MEIMETSU - TONAN Slow Mo EP - ROCKASEN
https://w.atwiki.jp/mainichi-matome/pages/2316.html
The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese' behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 Foreigners breathe new life into Japanese funeral business外国人が日本の葬儀ビジネスに新しいいぶきを吹き込む 拡散状況 関連ページ Foreigners breathe new life into Japanese funeral business 外国人が日本の葬儀ビジネスに新しいいぶきを吹き込む 0 Foreigners breathe new life into Japanese funeral business 2005,12,26 Yomiuri Weekly (1/1) By Ryann Connell 外国人が日本の葬儀ビジネスに新しいいぶきを吹き込む 読売ウィークリー(1/1) ライアン・コネル記 1 It wasn't all that long ago that Japan was accused of closing its markets off to foreigners. But now, Yomiuri Weekly (1/1) says, there's a lucrative business Japanese are actually dying for foreigners to get into -- literally. 日本が外国人に対して市場を閉ざしたことで非難されたのは、さほど昔のことではない。 しかし今、読売ウイークリー(1/1)によると、外国人の参入を求めて日本人が -- 文字通り -- 死にそうなほど、儲かる商売がある。 2 Average Japanese funerals cost enough to make the deceased roll in their graves. Costs often run well into the millions of yen and bereaved families are often so fraught with dealing with the loss of a beloved one, they pay out whatever and whenever the undertaker demands. 平均的な日本の葬式には、死者を墓穴に転がり込ませるに十分な費用がかかる。 費用はしばしば数百万円もの高値になり、そして遺族はしばしば愛する人の喪失に折り合いをつけるために精一杯なので、葬儀屋の請求がなんであろうといつであろうと支払う。 3 In fact, a Fair Trade Commission study found that 96 percent of consumers felt that they were not in a position to get selective about the funeral business they chose to use, while 36 percent didn't even receive a quote for services before they were charged. 実際、公正取引委員会の調査で、利用者の96%は、自分たちはどの葬儀会社を利用するかについて選択する状態になかったと感じていて、36%は、請求されるまでは葬儀の見積もりすら受け取らなかったことが、明らかになった。 4 That's where people like John Kamm and the All Nations Society come into it. Kamm has a postgraduate degree from prestigious Waseda University and studied the Japanese funeral business. ジョン・キャムやオールネイションズ・ソサエティといった人たちが参入したのはそこだった。 キャムは名門・早稲田大学の大学院課程の学位を持っており、日本の葬儀業界を研究した。 5 "Conditions are surprisingly close to what they were in the United States in the 1980s," Kamm tells Yomiuri Weekly. 「状況は、1980年代の合衆国におけるそれと驚くほど似ていました」と、キャムは読売ウィークリーに語る。 6 Kamm introduced the idea of pre-need funerals into Japan. His All Nations Society allows people to decide what type of funeral they'd like to have while they're still alive -- a concept that spread widely in the U.S. two decades ago. Doing so, the weekly says, allows bereaved families not to fall victim to preying undertakers. キャムは日本に「pre-need」(生前予約制)葬という案を導入した。 彼のオールネイションズ・ソサエティは、人々に、生きている間にどんなタイプの葬式にするかを決めさせるようにした -- 20年前に合衆国に広く行き渡った概念である。 そうすることで、遺族は餌食を求める葬儀屋の犠牲とはならない、と読売ウィークリーはいう。 7 All Nations Society offers ceremony packs. A 10,000 yen membership while still alive entitles the buyer to such funeral packs as the 850,000 yen service that covers cremation, funeral hall costs, a hearse, a prayer altar, urn for ashes and commemorative photo. There are, Kamm says, no other costs. オールネイションズ・ソサエティは「セレモニーパック」(通夜・告別式セット)を提供している。 生きている間の会費1万円によって、会員には、火葬や葬儀場の費用、霊柩車、祭壇、遺灰を入れる骨壷、遺影を賄う、85万円のコースなどの、葬儀一式の権利が与えられる。 キャムがいうには、それ以外の経費はいらない。 8 All Nations Society can even provide single day funerals (most death ceremonies in Japan run for at least a few days) for a bargain basement 350,000 yen, almost a quarter of the average 1.4 million yen most Japanese funeral operators charge. オールネイションズ・ソサエティは、大部分の日本の葬儀屋が請求する額の平均・140万円のほぼ4分の1の、格安の35万円で、 1日で済む葬式(日本における葬送儀礼の大部分は、少なくとも2・3日間に渡って行われる)をも提供している。 9 "Sometimes, the amount demanded for the cost of an urn for ashes can be really expensive, but the actual cost of the urn is cheap," Kamm tells the magazine. "If you act according to your conscience, it's possible to provide a cheap funeral service." 「時々、骨壷のために要求される金額がとても高額になることがありますが、しかし壷の原価は安いのです」と、キャムは読売ウィークリーに語る。 「良心にしたがって行えば、安価な葬儀を提供することは可能です」 10 Kamm says All Nations Society has set up more than 2,000 funerals in advance since starting business in Japan in November 2003. He says that the biggest problem with Japanese funeral operators is collusion. キャムは、2003年の11月に日本でビジネスをはじめて以来、2000件以上の生前の葬儀予約をうけつけたという。 日本の葬儀屋に関する最大の問題は、示し合わせて事を行うことである、と彼はいう。 11 "They only ever use the same florists, the same transport companies. Funeral prices are set like a cartel," he says. 「彼らは同じ花屋や同じ運搬業者を使ってばかりいます。 葬式の値段はカルテルのように決められます」と彼はいう。 12 A desire to provide something more individual, away from the norm helped inspire Taiwanese native Fumitada Naoe to establish Sanctuary a couple of years ago. A tragic end to the life of his first love provided the final step for him. 普通から離れて、より個性的なものを提供したいという願いが、台湾生まれの直江文忠に2年前サンクチュアリを設立することを思いつかせた。 初恋の人の人生の悲劇的な終わりが、彼に最終的な決断をさせた。 13 "At her funeral, her commemorative photo was displayed on an angle. Neither the priest giving the service or the funeral operator straightened it," Naoe says. "I thought that was a terrible insult." 「彼女の葬式で、彼女の遺影が斜めに置かれました。 式を執り行う僧侶も葬儀屋も、遺影をまっすぐにしなかったのです」と直江は言う。 「私はそのことをとても嫌な侮辱だと思いました」 14 He took out his frustrations by taking business off Japanese undertakers. Sanctuary's basic payment plan offers four types of increasingly elaborate funeral services whose costs range from 400,000 yen to 1 million yen, while on top of that are customized plans promising a ceremony celebrating the dead person's character and tastes at a cost of anywhere from 1 million to 3 million yen. 日本の葬儀屋から仕事を取ることによって、彼はフラストレーションを発散した。 サンクチュアリの基本的な支払プランは、費用が40万円から100万円までの範囲にわたり次第に手の込んだものとなる、4種類の葬儀サービスを用意している。その上に、100万円から300万円の間の値段で故人の人柄と好みを賞賛する式を約束する、特別注文に応じるプランがある。 15 Midori Kotani, a Dai-Ichi Mutual Life Insurance Co. Economic Research Institute researcher well versed in the Japanese funeral business, says more foreigners like Kamm and Naoe are not the only changes people in the death trade are likely to see. 日本の葬儀業界に精通している第一生命保険相互会社の経済研究所の研究者・小谷みどりは、死亡者業界の人々が気づくことになりそうな変化は、キャムや直江のような外国人の増加だけではない、という。 16 "Japan's funeral services are going to become a lot more varied," she tells Yomiuri Weekly. "You're going to see more hotels, restaurants and florists get involved." (By Ryann Connell) 「日本の葬儀サービスはより多様化しようとしています」と、彼女は読売ウィークリーに語る。 「より多くのホテルやレストラン、花屋が参入することに気がつくようになるでしょう」(ライアン・コネル) 17 December 26, 2005 2005年12月26日 拡散状況 fuckedgaijin 部分転載:http //www.fuckedgaijin.com/forums/showthread.php?t=13789 Blogger:その他 http //logtk.blogspot.com/2005/12/funeral-business-too-undergoes.html 英語サイト http //www.funeralwire.com/article.php?id=15586 関連ページ Blogger:その他 fuckedgaijin SkyDrive WaiWaiの記事を転載した英語サイト:F 毎日新聞英語版から配信された記事2005年
https://w.atwiki.jp/ocw_reading/pages/16.html
■Wikipedia オープンコースウェア http //ja.wikipedia.org/wiki/%E3%82%AA%E3%83%BC%E3%83%97%E3%83%B3%E3%82%B3%E3%83%BC%E3%82%B9%E3%82%A6%E3%82%A7%E3%82%A2 ■海外のOCW Massachusetts Institute of Technology (MIT) http //ocw.mit.edu/ Carnegie Mellon University (CMU) http //www.cmu.edu/oli/ CORE (中国のOCW) http //www.core.org.cn/en/index.htm ■日本のOCW 慶応大学 http //ocw.dmc.keio.ac.jp 早稲田大学 http //www.waseda.jp/ocw/ 東京大学 http //ocw.u-tokyo.ac.jp/ 京都大学 http //ocw.kyoto-u.ac.jp 大阪大学 http //ocw.osaka-u.ac.jp/index.php 東京工業大学 http //www.ocw.titech.ac.jp 名古屋大学 http //ocw.nagoya-u.jp/ 日本オープンコースウェア・コンソーシアム http //www.jocw.jp/ メディア教育開発センター http //nime-glad.nime.ac.jp/program/search/department_search.php?nimecontentsid=05000000000000 ■OpenCourseWareではないが勉強になるもの UC Berkeley on Google Video http //video.google.com/ucberkeley.html UC Berkeley on YouTube http //youtube.com/ucberkeley Stanford on iTunes http //itunes.stanford.edu/ arXiv.org, Cornell University Library http //arxiv.org/ MIT World (OCWとは別) http //mitworld.mit.edu/video_index.php London School of Economics and Political Science (LSE) Public Lectures and Events http //www.lse.ac.uk/collections/LSEPublicLecturesAndEvents/eventsTranscripts.htm Princeton University WebMedia Lectures http //www.princeton.edu/WebMedia/lectures/ NASA Institute for Advanced Concepts http //www.niac.usra.edu/studies/studies.jsp ResearchChannel http //www.researchchannel.org/program/stitles.asp The Vega Science http //www.vega.org.uk/series/bysubject/index.php Connexions http //cnx.org/content/ Wikiversity http //en.wikibooks.org/wiki/Wikiversity Edge http //www.edge.org/ Mathematics Archives Lessons and Tutorials http //archives.math.utk.edu/tutorials.html ActionBioscience_org - examines bioscience issues http //www.actionbioscience.org/ Directory of Open Access Journals http //www.doaj.org/ ■参考 http //www.metafilter.com/mefi/49433 http //howtosplitanatom.com/news/7-universities-offering-free-courses-online/ http //www.collegedegree.com/library/college-life/the_ultimate_guide_to_using_open_courseware today s visitor: - total visitor: -
https://w.atwiki.jp/musiki/pages/34.html
Warp Clarkは、イギリス・バーミンガム出身のChristopher Stephen Clarkによるソロプロジェクト。以前はChris Clarkという名義を使用していたが、2006年の Throttle Furniture より現在の名義に変更した。 子供の頃はヒップホップやメタルを聴いていた。今でもヒップホップは聴くそうである。またバイオリンを習っていたが、電子音楽との出会いを機にやめた。 Chris Clark時代 2001年に1stアルバムをWarp Recordsからリリース。ちなみにこのアルバムタイトルであるClarence Parkとは、イングランドのSt Albansに実在する公園の名前。ここは彼の故郷でもある。 2003年にEPとアルバムを発売。 Clark時代 名義変更後、2006年に"Thorottle Funiture"、"Throttle Clarence"、"Body Riddle"をリリース。また数曲mp3をセルフリリースしている。 2008年にはアルバムTurning Dragonを発売した。 翌2009年6月にも"Totems Flare"をリリース(現時点では予定)。先行EPの"Growls Garden"も収録されている。 使用器材/ソフトウェア Akai MPC 1000 Rane Empath Technics Turntable オススメアルバム Body Riddle Clark名義での初アルバム。 Totems Flare 最新アルバム。Body Riddleより動きのあるサウンド。 Sample(Ted) Discography Album Clarence Park(2001/04) レーベル Warp トラックリスト 1 Pleen 1930s (1 31) 2 The Dogs (2 53) 3 Proper Lofi (3 13) 4 Oaklands (1 00) 5 Bricks (2 41) 6 EmW (0 37) 7 A Laugh With Hills (3 13) 8 The Chase (1 06) 9 Lord Of The Dance (4 17) 10 Caveman Lament (2 46) 11 Fossil Paste (2 09) 12 Diesel Raven (2 53) 13 Shrewland (2 58) 14 Nostalgic Oblong (0 23) Empty The Bones Of You(2003) レーベル Warp トラックリスト 1 Indigo Optimus (5 22) } 2 Holiday As Brutality (3 24) 3 Empty The Bones Of You (2 39) 4 Early Moss (2 56) 5 Tyre (1 12) 6 Tycan (4 19) 7 Wolf (6 21) 8 Slow Spines (3 38) 9 Umbilical Hut (3 41) 10 Farewell Track (3 06) 11 The Sun Too Slow (0 56) 12 Gavel (Obliterated) (3 46) 13 Gob Coitus (3 11) 14 Betty (4 23) ここまでChris Clark名義 Body Riddle(2006) レーベル Warp トラックリスト 1 Herr Bar (3 54) 2 Frau Wav (4 13) 3 Springtime Epigram (1 36) 4 Herzog (4 23) 5 Ted (2 54) 6 Roulette Thrift Run (3 22) 7 Vengeance Drools (3 44) Vocals [Vocal Assistance] - Richard Roberts , Stephen Wilkinson 8 Dew On The Mouth (1 05) 9 Matthew Unburdened (5 40) 10 Night Knuckles (3 50) 11 The Autumnal Crush (7 27) Turning Dragon(2008) レーベル Warp トラックリスト 1 New Year Storm (4 05) 2 Volcan Veins (4 05) 3 Truncation Horn (2 19) 4 For Wolves Crew (7 00) 5 Violenl (3 43) 6 Gaskarth / Cyrk Dedication (4 53) 7 Ache Of The North (5 10) 8 Mercy Sines (3 19) 9 Hot May Slides (2 50) 10 Beg (4 13) 11 Penultimate Persian (5 01) 公式サイト
https://w.atwiki.jp/93727/pages/83.html
アルバム曲目リストYear of the Gentleman Because of You In My Own Words Get Down Like That Artist Ne-Yo Album In My Own Words Year 2006 [Verse 1] When I'm single it don't really matter who it is Or how many I decide to kick it with Long as she can understand how I do it I'm a man with a very healthy appetite for chicks But when I settle down find a woman to live for Still may be a couple cuties at my door Thinking we could get down like we did before And get mad when I tell her It can't be like that no more [Bridge] Girl, you know I got a girl [Chorus] I just don't get down like that I don't get down like that Baby you fine, baby you's a dime But I just don't get down like that I don't get down like that [Verse 2] Understand baby girl that I'm a totally new man I don't live to crush as many as I can No no Found a girl that changed my whole game plan She the one (she the one) Only one that I'm wanting And I know girl I know That you really want me back I'd be lying if I said I wasn't tempted All the things we used to do I kinda miss it It ain't nothing you can give as good as this is (Girl) [Bridge] Girl, you know I got a girl [Chorus] I just don't get down like that I don't get down like that Baby you fine, baby you's a dime But I just don't get down like that I don't get down like that (Baby) [Verse 3] Baby, All I can say is I'm sorry Since I found me my lady To think about cheating would be crazy Don't get down baby All I can say is I'm sorry Since I found me my lady To think about cheating would be crazy And I don't get down baby [Bridge] Girl, you know I got a girl [Chorus] I just don't get down like that I don't get down like that Baby you fine, baby you's a dime But I just don't get down like that I don't get down like that You know I got a girl ) アルバム In My Own Words 曲目リスト Year of the Gentleman 1. Closer 2. Nobody 3. Single 4. Mad 5. Miss Independent 6. Why Does She Stay 7. Fade Into The Background 8. So You Can Cry 9. Part Of The List 10. Back To What You Know 11. Lie To Me 12. Stop This World Because of You 1. Because Of You 2. Crazy (feat. JAY-Z) 3. Can We Chill 4. Do You 5. Addicted 6. Leaving Tonight (feat. Jennifer Hudson) 7. Ain t Thinking About You 8. Sex With My Ex 9.Angel 10.Make It Work 11.Say It 12.Go On Girl 13.Spotlight 14.That s What It Does In My Own Words 1.Stay 2.Let Me Get This Right 3.So Sick 4.When You re Mad 5.It Just Ain t Right 6.Mirror 7.Sign Me Up 8.I Ain t Gotta Tell You 9.Get Down Like That 10.Sexy Love 11.Let Go 12.Time 上へ